Territory
A base-versus-base server: the ground you hold is what you fight for. Every value below comes straight from the server's ServerSettings.ini.
3Flags per player
300Elements per flag
2Turrets per base
24 hFlag capture
8 hOffline raid protection
10Squad size
Flags and capture
| Setting | Value | What it does |
|---|---|---|
AllowMultipleFlagsPerPlayer |
True | A player can place more than one flag. |
NumberOfAllowedFlagsPerPlayer |
3 | Flags each player may place. |
FlagOvertakeDuration |
24:00:00 | Time needed to capture an enemy flag. |
AllowFlagPlacementOnBBElements |
False | Flags cannot be placed on base-building elements. |
UseMapBaseBuildingRestriction |
True | Map-defined no-build areas are enforced. |
UseBuildingProximityRestrictions |
True | Minimum distances between bases are enforced. |
DisableBaseBuilding |
False | Base building is allowed. |
Base size
| Setting | Value | What it does |
|---|---|---|
MaximumAmountOfElementsPerFlag |
300 | Base elements that fit in one flag area. |
ExtraElementsPerFlagForAdditionalSquadMember |
17 | Extra elements per flag for each squad member after the first. |
MaximumNumberOfExpandedElementsPerFlag |
75 | Extra elements that base expansion kits can add. |
TurretMaxAmountPerFlagArea |
2 | Turrets allowed per flag area. |
TurretStartDecayingIfFlagAreaHasMoreThan |
2 | Turrets above this number decay faster. |
AllowWallPlacementOnHalfAndLowWalls |
True | Walls can be placed on half and low walls. |
AllowFloorPlacementOnHalfAndLowWalls |
False | Floors cannot be placed on half and low walls. |
WeaponRackMaxAmountPerFlagArea, WallWeaponRackMaxAmountPerFlagArea, WellMaxAmountPerFlagArea, OvenMaxAmountPerFlagArea, GardenMaxAmountPerFlagArea, SmokerMaxAmountPerFlagArea |
-1 | No limit on these objects. |
TombstoneMaxAmountPerSquad |
-1 | No limit on tombstones per squad. |
Decay
| Setting | Value | What it does |
|---|---|---|
BaseElementsDecayRateMultiplier |
0.5 | Speed at which unmaintained base elements decay. The reference decay time is 672 hours; 0.5 stretches it to 1344 hours (56 days). |
ChestAcquisitionDuration |
24 | Hours before an enemy chest inside your flag area becomes yours. |
Raid protection
| Setting | Value | What it does |
|---|---|---|
RaidProtectionType |
1 | Offline protection: a base is protected when everyone from it is offline. |
RaidProtectionOfflineProtectionStartDelay |
00:30:00 | The base stays vulnerable for 30 minutes after the last player logs out. |
RaidProtectionOfflineMaxProtectionTime |
08:00:00 | Maximum length of the protection. |
RaidProtectionEnableLog |
False | Raid protection events are not logged. |
Squads
| Setting | Value | What it does |
|---|---|---|
SquadMemberCountAtIntLevel1 to SquadMemberCountAtIntLevel5 |
10 | Squads hold 10 players at every intelligence level. |
RTSquadProbationDuration |
1 | Probation hours for a member who leaves and rejoins a squad. |
SquadMemberCountLimitForPunishment |
2 | Largest former squad whose members face no prisoner penalty. |
SquadMoneyPenaltyPerPrevSquadMember, SquadFamePointsPenaltyPerPrevSquadMember |
0 | No money or fame penalty for changing squads. |
EnableSquadMemberNameWidget |
True | Squad members' names are shown above their heads (squad members only, never enemies). |
Turrets
Turrets attack prisoners, puppets (zombies), vehicles, sentries, animals and armed NPCs (TurretsAttackPrisoners, TurretsAttackPuppets, TurretsAttackVehicles, TurretsAttackSentries, TurretsAttackAnimals, TurretsAttackArmedNPCs, all True).
Base damage
| Setting | Value | What it does |
|---|---|---|
LockProtectionDamageMultiplier |
1 | Damage dealt by locks to people who fail to pick them. |
BaseBuildingDestructionLogDamageThreshold |
20 | Damage level above which base destruction is logged. |
Base size calculator
300Elements per flag
375With expansion kits
300 elements, plus 17 for every squad member after the first. Expansion kits add up to 75 more per flag.
Related pages
Rules covers aircraft and mines. Respawn covers shelter respawns.
All server settings pages | Full list of values
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