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Territory

A base-versus-base server: the ground you hold is what you fight for. Every value below comes straight from the server's ServerSettings.ini.

3Flags per player
300Elements per flag
2Turrets per base
24 hFlag capture
8 hOffline raid protection
10Squad size

Flags and capture

Setting Value What it does
AllowMultipleFlagsPerPlayer True A player can place more than one flag.
NumberOfAllowedFlagsPerPlayer 3 Flags each player may place.
FlagOvertakeDuration 24:00:00 Time needed to capture an enemy flag.
AllowFlagPlacementOnBBElements False Flags cannot be placed on base-building elements.
UseMapBaseBuildingRestriction True Map-defined no-build areas are enforced.
UseBuildingProximityRestrictions True Minimum distances between bases are enforced.
DisableBaseBuilding False Base building is allowed.

Base size

Setting Value What it does
MaximumAmountOfElementsPerFlag 300 Base elements that fit in one flag area.
ExtraElementsPerFlagForAdditionalSquadMember 17 Extra elements per flag for each squad member after the first.
MaximumNumberOfExpandedElementsPerFlag 75 Extra elements that base expansion kits can add.
TurretMaxAmountPerFlagArea 2 Turrets allowed per flag area.
TurretStartDecayingIfFlagAreaHasMoreThan 2 Turrets above this number decay faster.
AllowWallPlacementOnHalfAndLowWalls True Walls can be placed on half and low walls.
AllowFloorPlacementOnHalfAndLowWalls False Floors cannot be placed on half and low walls.
WeaponRackMaxAmountPerFlagArea, WallWeaponRackMaxAmountPerFlagArea, WellMaxAmountPerFlagArea, OvenMaxAmountPerFlagArea, GardenMaxAmountPerFlagArea, SmokerMaxAmountPerFlagArea -1 No limit on these objects.
TombstoneMaxAmountPerSquad -1 No limit on tombstones per squad.

Decay

Setting Value What it does
BaseElementsDecayRateMultiplier 0.5 Speed at which unmaintained base elements decay. The reference decay time is 672 hours; 0.5 stretches it to 1344 hours (56 days).
ChestAcquisitionDuration 24 Hours before an enemy chest inside your flag area becomes yours.

Raid protection

Setting Value What it does
RaidProtectionType 1 Offline protection: a base is protected when everyone from it is offline.
RaidProtectionOfflineProtectionStartDelay 00:30:00 The base stays vulnerable for 30 minutes after the last player logs out.
RaidProtectionOfflineMaxProtectionTime 08:00:00 Maximum length of the protection.
RaidProtectionEnableLog False Raid protection events are not logged.

Squads

Setting Value What it does
SquadMemberCountAtIntLevel1 to SquadMemberCountAtIntLevel5 10 Squads hold 10 players at every intelligence level.
RTSquadProbationDuration 1 Probation hours for a member who leaves and rejoins a squad.
SquadMemberCountLimitForPunishment 2 Largest former squad whose members face no prisoner penalty.
SquadMoneyPenaltyPerPrevSquadMember, SquadFamePointsPenaltyPerPrevSquadMember 0 No money or fame penalty for changing squads.
EnableSquadMemberNameWidget True Squad members' names are shown above their heads (squad members only, never enemies).

Turrets

Turrets attack prisoners, puppets (zombies), vehicles, sentries, animals and armed NPCs (TurretsAttackPrisoners, TurretsAttackPuppets, TurretsAttackVehicles, TurretsAttackSentries, TurretsAttackAnimals, TurretsAttackArmedNPCs, all True).

Base damage

Setting Value What it does
LockProtectionDamageMultiplier 1 Damage dealt by locks to people who fail to pick them.
BaseBuildingDestructionLogDamageThreshold 20 Damage level above which base destruction is logged.

Base size calculator

300Elements per flag
375With expansion kits

300 elements, plus 17 for every squad member after the first. Expansion kits add up to 75 more per flag.

Rules covers aircraft and mines. Respawn covers shelter respawns.


All server settings pages | Full list of values

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