Progression
A multiplier scales the experience earned for each skill. Everything runs at the standard rate, archery and driving a little faster.
x1.5Archery, driving
x1All other skills
50%Fame taken on a kill
Skill experience
| Multiplier | Skills |
|---|---|
| 1.5 | Archery (ArcherySkillMultiplier), Driving (DrivingSkillMultiplier) |
| 1 | Awareness, Cooking, Endurance, Farming, Medical, Melee weapons, Rifles, Running, Survival, Aviation, Brawling, Camouflage, Demolition, Engineering, Handgun, Sniping, Stealth, Thievery, Motorcycle |
The setting name is the skill name followed by SkillMultiplier, for example RiflesSkillMultiplier=1.
Other progression settings
| Setting | Value | What it does |
|---|---|---|
EnableSelectedSkillsPromotion |
True | Skills featured by the current campaign earn a bonus. |
AllowSkillGainInSafeZones |
False | No experience inside safe zones such as trader areas. |
FameGainMultiplier |
1 | Speed at which fame points are earned. |
FamePointRewardOnKill |
0.5 | A killer receives 50% of the victim's fame points. |
FamePointPenaltyOnKilled |
0.5 | A player killed by another player loses 50% of their fame points. |
FamePointPenaltyOnDeath |
0.1 | Any other death costs 10% of fame points. |
PlantHarvestExamineTimeMultiplier |
1 | Time to harvest a plant. |
FirstPlantHarvestAdditionalChance |
1 | Bonus chance on the first harvest of a plant. |
All server settings pages | Full list of values
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