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Progression

A multiplier scales the experience earned for each skill. Everything runs at the standard rate, archery and driving a little faster.

x1.5Archery, driving
x1All other skills
50%Fame taken on a kill

Skill experience

Multiplier Skills
1.5 Archery (ArcherySkillMultiplier), Driving (DrivingSkillMultiplier)
1 Awareness, Cooking, Endurance, Farming, Medical, Melee weapons, Rifles, Running, Survival, Aviation, Brawling, Camouflage, Demolition, Engineering, Handgun, Sniping, Stealth, Thievery, Motorcycle

The setting name is the skill name followed by SkillMultiplier, for example RiflesSkillMultiplier=1.

Other progression settings

Setting Value What it does
EnableSelectedSkillsPromotion True Skills featured by the current campaign earn a bonus.
AllowSkillGainInSafeZones False No experience inside safe zones such as trader areas.
FameGainMultiplier 1 Speed at which fame points are earned.
FamePointRewardOnKill 0.5 A killer receives 50% of the victim's fame points.
FamePointPenaltyOnKilled 0.5 A player killed by another player loses 50% of their fame points.
FamePointPenaltyOnDeath 0.1 Any other death costs 10% of fame points.
PlantHarvestExamineTimeMultiplier 1 Time to harvest a plant.
FirstPlantHarvestAdditionalChance 1 Bonus chance on the first harvest of a plant.

All server settings pages | Full list of values

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