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Events

Cargo drops give every squad a reason to leave its base. Mechs and dropships are off, so the fights stay between players.

45-60 minBetween cargo drops
0Mechs
9 minFrom announcement to fall
20 minBefore an unopened crate explodes

Cargo drops

Setting Value What it does
CargoDropCooldownMinimum 45 Minimum minutes between two cargo drops.
CargoDropCooldownMaximum 60 Maximum minutes between two cargo drops.
CargoDropFallDelay 540 Seconds between the announcement and the fall.
CargoDropFallDuration 60 Seconds the crate takes to fall.
CargoDropSelfdestructTime 1200 Seconds before an unopened crate explodes.
CargoDropZombieEncounterWeightMultiplier 0.3 Weight of the zombie encounter at a drop.
CargoDropDropshipEncounterWeightMultiplier 0.01 Weight of the dropship encounter at a drop. The dropship is practically never chosen.

Mechs and dropships

Setting Value What it does
DisableSentrySpawning True No mechs.
EnableSentryRespawning False No mech returns by dropship.
EnableDropshipAbandonedBunkerEncounter False No dropship at abandoned bunkers.
DropshipAbandonedBunkerEncounterTriggerChance -1 Game default (unused while the encounter is off).
EnableDropshipBaseBuildingEncounter False No dropship raiding while you build a base.
BaseBuildingEncounterTriggerChance 0 No base-building encounter.
BaseBuildingEncounterTriggerTimeMultiplier 1 Timing of base-building encounters.
DropshipHealthMultiplier, SentryHealthMultiplier, BaseBuildingAttackerSentryHealthMultiplier 1 Health of dropships and sentries.
DropshipDamageMultiplier, SentryDamageMultiplier 1 Damage of dropships and sentries.

Server events

Setting Value What it does
AllowEvents True Events are allowed on the server.
AllowVoting True Players can vote.
VotingDuration 60 Length of a vote in seconds.
PlayerMinimalVotingInterest 0.5 Share of players that must take part for a vote to count.
PlayerPositiveVotePercentage 0.5 Share of yes votes needed to pass.

All server settings pages | Full list of values

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