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Glossary

The words of FISTILAND, in plain language. Every definition comes from the server's own settings.

A to Z

Abandoned bunker
A bunker that opens by itself for a while, then closes again. Up to 3 are open at once, each for 12 hours (3 hours when opened with a card). See Bunkers.
Access card
A card that opens a Killbox or Apex facility. 6 cards of each kind exist.
Apex Facility
A facility opened with an Apex access card. With the Killbox, it holds the best loot on the map.
Armed NPC
A computer-controlled fighter with a weapon. On FISTILAND: medium difficulty, very little health and slower than a player. See Enemies.
BCU
The unit that drops when a player is killed. BCU terminals can be locked, and the ones inside abandoned bunkers have a 24-hour cooldown.
Cargo drop
A supply crate that falls every 45 to 60 minutes. It is announced 9 minutes before it falls, and it explodes after 20 minutes if nobody opens it. See Events.
Cooldown group
A group of rare items that share one cooldown, which limits item farming.
Coma
The state a player can fall into before dying.
Decay
The slow wear of base elements that are not maintained. On FISTILAND it takes 56 days.
Dropship
An aircraft that brings enemies, such as mechs. Its encounters are switched off, apart from a negligible chance at cargo drops.
Fame points
Points earned by playing. A killer takes 50% of the victim's fame points, and any other death costs 10%. Some respawn prices are paid in fame points.
Flag
It marks your territory. Each player can place 3, each flag holds 300 base elements, and an enemy needs 24 hours to capture it. See Territory.
Gold
A currency. Prices ending in g, such as 2g, are paid in gold.
Killbox
A facility opened with a Killbox access card. With the Apex Facility, it holds the best loot on the map.
Loot x5
Five times the usual chance that loose items spawn and that examined containers give an item. See Economy.
Mech
A mechanical sentry. There are none on FISTILAND.
Offline protection
The kind of raid protection used here. A base is protected when everyone from it is offline: 30 minutes after the last player logs out, and for up to 8 hours.
Prisoner
The name the settings give to a player character.
Puppet
The name the settings give to a zombie.
Sector respawn
Respawning in a sector of the map that you choose. It costs 250 and takes 60 seconds. See Respawn.
Shelter
One of the places you can respawn at, for 150 inside a flag area and 2g outside one.
Squad
Your team. A squad holds up to 10 players.
Tick rate
How many times per second the server updates the world: up to 35 with players online, 5 when it is empty.

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