Glossary
The words of FISTILAND, in plain language. Every definition comes from the server's own settings.
A to Z
- Abandoned bunker
- A bunker that opens by itself for a while, then closes again. Up to 3 are open at once, each for 12 hours (3 hours when opened with a card). See Bunkers.
- Access card
- A card that opens a Killbox or Apex facility. 6 cards of each kind exist.
- Apex Facility
- A facility opened with an Apex access card. With the Killbox, it holds the best loot on the map.
- Armed NPC
- A computer-controlled fighter with a weapon. On FISTILAND: medium difficulty, very little health and slower than a player. See Enemies.
- BCU
- The unit that drops when a player is killed. BCU terminals can be locked, and the ones inside abandoned bunkers have a 24-hour cooldown.
- Cargo drop
- A supply crate that falls every 45 to 60 minutes. It is announced 9 minutes before it falls, and it explodes after 20 minutes if nobody opens it. See Events.
- Cooldown group
- A group of rare items that share one cooldown, which limits item farming.
- Coma
- The state a player can fall into before dying.
- Decay
- The slow wear of base elements that are not maintained. On FISTILAND it takes 56 days.
- Dropship
- An aircraft that brings enemies, such as mechs. Its encounters are switched off, apart from a negligible chance at cargo drops.
- Fame points
- Points earned by playing. A killer takes 50% of the victim's fame points, and any other death costs 10%. Some respawn prices are paid in fame points.
- Flag
- It marks your territory. Each player can place 3, each flag holds 300 base elements, and an enemy needs 24 hours to capture it. See Territory.
- Gold
- A currency. Prices ending in g, such as 2g, are paid in gold.
- Killbox
- A facility opened with a Killbox access card. With the Apex Facility, it holds the best loot on the map.
- Loot x5
- Five times the usual chance that loose items spawn and that examined containers give an item. See Economy.
- Mech
- A mechanical sentry. There are none on FISTILAND.
- Offline protection
- The kind of raid protection used here. A base is protected when everyone from it is offline: 30 minutes after the last player logs out, and for up to 8 hours.
- Prisoner
- The name the settings give to a player character.
- Puppet
- The name the settings give to a zombie.
- Sector respawn
- Respawning in a sector of the map that you choose. It costs 250 and takes 60 seconds. See Respawn.
- Shelter
- One of the places you can respawn at, for 150 inside a flag area and 2g outside one.
- Squad
- Your team. A squad holds up to 10 players.
- Tick rate
- How many times per second the server updates the world: up to 35 with players online, 5 when it is empty.
Missing a word? Ask on the Discord.
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