Bunkers
Access cards open the Killbox and Apex facilities, the best loot on the map. Abandoned bunkers open on their own for a while, then close again.
6Killbox cards
6Apex cards
3Bunkers open at once
12 hBunker open time
Access cards
| Setting | Value | What it does |
|---|---|---|
MaxAllowedKillboxKeycards |
6 | Killbox cards that can be found in total. |
MaxAllowedKillboxKeycards_PoliceStation |
3 | Killbox cards in police stations. |
MaxAllowedKillboxKeycards_RadiationZone |
1 | Killbox cards in the radiation zone. |
MaxAllowedApexFacilityKeycards |
6 | Apex Facility cards that can be found in total. |
MaxAllowedApexFacilityKeycards_PoliceStation |
3 | Apex cards in police stations. |
MaxAllowedApexFacilityKeycards_RadiationZone |
1 | Apex cards in the radiation zone. |
KillboxDefuseFailureBonus |
0.2 | Extra seconds added by a failed defusing attempt. |
EnableBCULocking |
True | BCU terminals can be locked. |
Abandoned bunkers
| Setting | Value | What it does |
|---|---|---|
AbandonedBunkerMaxSimultaneouslyActive |
3 | Bunkers open at the same time. |
AbandonedBunkerActiveDurationHours |
12 | Hours a bunker stays open after a natural activation. |
AbandonedBunkerKeyCardActiveDurationHours |
3 | Hours a bunker stays open after a card activation. |
AbandonedBunkerBCUTerminalCooldown |
24:00:00 | Cooldown of the BCU terminals inside. |
AbandonedBunkerResetArmoryLockersOnActivationOnly |
True | Armory lockers refill only when a bunker is activated. |
SecretBunkerKeyCardActiveDurationHours |
0.5 | Hours a secret bunker stays open after a card activation. |
AbandonedBunkerCommotionThreshold, AbandonedBunkerCommotionThresholdPerPlayerExtra, AbandonedBunkerEnemyActivationThreshold, AbandonedBunkerEnemyActivationThresholdPerPlayerExtra |
-1 | Noise thresholds use the game's built-in values. |
LogoutTimerInBunker |
30000 | Seconds before a player logging out in a bunker disappears. |
All server settings pages | Full list of values
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